AI Insights · Timothy · April 2023
Top 5 io Games on iOS in Europe Q1 2023
In Q1 2023, the top io games on iOS in Europe showed varied performance trends across weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the first quarter of 2023, the top 5 io games on the iOS platform in Europe exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
Snake.io - Fun Online Snake by Kooapps saw a steady pattern in weekly revenue, peaking at approximately $2.3K in the first week of January and showing minor fluctuations throughout the quarter. Weekly downloads started at around 198K in late December but gradually declined to about 80K by the end of March. Active users for the game also showed a slight decline from 836K to 744K over the quarter.
Hole.io from Voodoo experienced a peak in weekly revenue at $3.4K in late January, followed by a consistent performance, maintaining around $2.5K to $3.3K. The game's weekly downloads peaked at 89.6K in mid-February and then decreased to approximately 60K by the end of March. Active users fluctuated around 350K to 440K, showing a slight decline towards the end of the quarter.
Paper.io 2, also by Voodoo, showed a steady weekly revenue trend, peaking at $2.1K in late December and maintaining around $1K to $1.3K. Weekly downloads saw a significant drop from 130K in late December to around 70K by the end of March. Active users followed a similar trend, starting at 354K and ending at 241K.
slither.io by Lowtech Studios LLC had minimal revenue, with a peak of $299 in the last week of March. Weekly downloads remained relatively stable, starting at 90K and fluctuating around 60K to 75K throughout the quarter. Active users showed a gradual decline from 479K to 347K.
State.io - Conquer the World by AI Games FZ demonstrated a varied revenue trend, peaking at $1.4K in late December and fluctuating between $700 and $1.2K. Weekly downloads showed a positive trend, increasing from 61K in late December to 39K by the end of March. The game's active users saw a slight decline from 100K to around 79K over the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.